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Text File  |  1995-01-08  |  7KB  |  109 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. POTION                       15.44                                      ;44 ;This item is inocuous 
  8. HELMET                       14.04                                      ;40 ;This item is inocuous 
  9. CLIP                          1.75                                       10 
  10. GARMOR                        3.16                                       3 
  11. BLUEBALL                      1.40                                       2 
  12. MEDIKIT                       9.82                                       14 
  13. SHELLBOX                      1.75                                       5 
  14. BARREL                       51.35                                       26 
  15. TROOPER                      32.58                                      ;11 ;This item is inocuous 
  16. TROOPER                      23.69         MEDIUM_AND_HARD              ;8 ;This item is inocuous
  17. SERGEANT                     82.27         HARD_ONLY                     25 
  18. SERGEANT                     36.20         MEDIUM_AND_HARD               11 
  19. DEMON                        15.13         HARD_ONLY                     2 
  20. SHELLS                        5.26                                       15 
  21. STIMPAK                       4.91                                       14 
  22. SHOTGUN                       0.70         EASY_ONLY                     1 
  23. IMP                          42.78         MEDIUM_AND_HARD               13 
  24. IMP                           6.58         DEAF/AMBUSH                   2 
  25. IMP                           3.29         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  26. IMP                          36.20         DEAF/AMBUSHHARD_ONLY          11 
  27. SERGEANT                     13.16         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  28. SHOTGUN                       0.70         MEDIUM_AND_HARD               1 
  29. IMP                          42.78                                       13 
  30. IMP                          23.04         HARD_ONLY                     7 
  31. LAUNCHER                      0.70                                       1 
  32. ROCKETS                       3.16                                       3 
  33. CHAINGUN                      1.05                                       1 
  34. BULLETS                       3.51                                       5 
  35. BACKPACK                      0.70                                       1 
  36. DEMON                         7.57         MEDIUM_AND_HARD               1 
  37. SPECTRE                       7.57         HARD_ONLY                     1 
  38. TROOPER                       8.89         DEAF/AMBUSH                  ;3 ;This item is inocuous 
  39. TROOPER                       5.92         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  40. DEMON                        22.70         DEAF/AMBUSHHARD_ONLY          3 
  41. SERGEANT                      3.29         DEAF/AMBUSH                   1 
  42. DEMON                         7.57                                       1 
  43. BARREL                        3.95         MEDIUM_AND_HARD               2 
  44. SHELLS                        0.70         MEDIUM_AND_HARD               2 
  45. MEDIKIT                       0.70         MEDIUM_AND_HARD               1 
  46. POTION                        1.40         MEDIUM_AND_HARD              ;4 ;This item is inocuous
  47. HELMET                        1.40         MEDIUM_AND_HARD              ;4 ;This item is inocuous
  48. SERGEANT                      9.87                                       3 
  49. TROOPER                      11.85         HARD_ONLY                    ;4 ;This item is inocuous
  50. INVISO                        0.70                                       1 
  51. CHAINSAW                      0.70                                       1L 
  52. BARMOR                        1.05                                       1 
  53. SERGEANT                      9.87         DEAF/AMBUSHHARD_ONLY          3 
  54. SPECTRE                       7.57         DEAF/AMBUSHHARD_ONLY          1 
  55. DEADPLAYER                    0.55                                       5 
  56. POOLOFBLOOD                   0.33                                       4 
  57. BONES1                        0.33                                       4 
  58. BONES2                       11.84                                       2 
  59. ;                                            
  60. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  61. ;                                            
  62. ; At run-time this value is used to adjust the
  63. ; Max#of variable based on the population of
  64. ; the level being modified.  Using the strict 
  65. ; standard requires that one or more of the   
  66. ; items in the list above not have a specified
  67. ; maximum number of objects.                  
  68. ;                                              
  69. PER    348   ;Strict standard for exact placement 
  70. ;PER    295   ;Lowered Standard for easy placement
  71. ;                                            
  72. ; Deleting any of the PRESERVE lines will mean that
  73. ; the objects will not be taken from the original  
  74. ; level.  You will have to supply your own above. 
  75. ;                                            
  76. PRESERVE    PILLARS                          
  77. PRESERVE    LAMPS                            
  78. ;                                            
  79. ; THRESHOLD determines what a MEGA-GOODIE is.  
  80. ; MEGA-GOODIES are used to make the level fair 
  81. ; if the generator places a lot of enemies in  
  82. ; the level.                                   
  83. ;                                              
  84. THRESHOLD    75                                  
  85. ;                                              
  86. ; I.Q. Determines how intelligently the program  
  87. ; places objects in the effort to defeat you.   
  88. ; 250 is the default if it is not specified here. 
  89. ;                                              
  90. I.Q.    250                                 
  91. ;                                              
  92. ; EVEN sets the point at which the program must begin 
  93. ; placing MEGA-GOODIES into the level, on the   
  94. ; basis of the hardest difficulty rating.          
  95. ; The MEGA-GOODIES give you a fighting chance,  
  96. ; setting the value lower or <500 will increase the number
  97. ; of MEGA-GOODIES available to you in a the level. 
  98. EVEN    500                                 
  99. ;                                              
  100. ; If SPREAD is not set to a low value then
  101. ; a given sector may accumulate too many objects 
  102. ; this often makes the level impossible to finish
  103. ; or just ugly-looking.  Setting the value too low
  104. ; could make it difficult to place objects within
  105. ; a given wad file.
  106. ;                  
  107. SPREAD    15                                  
  108. ;                                              
  109.