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MEGADOOM II - iso.7z
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Text File
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1995-01-08
|
7KB
|
109 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
POTION 15.44 ;44 ;This item is inocuous
HELMET 14.04 ;40 ;This item is inocuous
CLIP 1.75 10
GARMOR 3.16 3
BLUEBALL 1.40 2
MEDIKIT 9.82 14
SHELLBOX 1.75 5
BARREL 51.35 26
TROOPER 32.58 ;11 ;This item is inocuous
TROOPER 23.69 MEDIUM_AND_HARD ;8 ;This item is inocuous
SERGEANT 82.27 HARD_ONLY 25
SERGEANT 36.20 MEDIUM_AND_HARD 11
DEMON 15.13 HARD_ONLY 2
SHELLS 5.26 15
STIMPAK 4.91 14
SHOTGUN 0.70 EASY_ONLY 1
IMP 42.78 MEDIUM_AND_HARD 13
IMP 6.58 DEAF/AMBUSH 2
IMP 3.29 DEAF/AMBUSHMEDIUM_AND_HARD 1
IMP 36.20 DEAF/AMBUSHHARD_ONLY 11
SERGEANT 13.16 DEAF/AMBUSHMEDIUM_AND_HARD 4
SHOTGUN 0.70 MEDIUM_AND_HARD 1
IMP 42.78 13
IMP 23.04 HARD_ONLY 7
LAUNCHER 0.70 1
ROCKETS 3.16 3
CHAINGUN 1.05 1
BULLETS 3.51 5
BACKPACK 0.70 1
DEMON 7.57 MEDIUM_AND_HARD 1
SPECTRE 7.57 HARD_ONLY 1
TROOPER 8.89 DEAF/AMBUSH ;3 ;This item is inocuous
TROOPER 5.92 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
DEMON 22.70 DEAF/AMBUSHHARD_ONLY 3
SERGEANT 3.29 DEAF/AMBUSH 1
DEMON 7.57 1
BARREL 3.95 MEDIUM_AND_HARD 2
SHELLS 0.70 MEDIUM_AND_HARD 2
MEDIKIT 0.70 MEDIUM_AND_HARD 1
POTION 1.40 MEDIUM_AND_HARD ;4 ;This item is inocuous
HELMET 1.40 MEDIUM_AND_HARD ;4 ;This item is inocuous
SERGEANT 9.87 3
TROOPER 11.85 HARD_ONLY ;4 ;This item is inocuous
INVISO 0.70 1
CHAINSAW 0.70 1L
BARMOR 1.05 1
SERGEANT 9.87 DEAF/AMBUSHHARD_ONLY 3
SPECTRE 7.57 DEAF/AMBUSHHARD_ONLY 1
DEADPLAYER 0.55 5
POOLOFBLOOD 0.33 4
BONES1 0.33 4
BONES2 11.84 2
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 348 ;Strict standard for exact placement
;PER 295 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;